Zachary Low

ClassProduct Designer

UI/UX, Interactive systems

LVL 2615%

309 days until next birthday

PRODUCT
UIUX
SYSTEMS
CODE
TOOLS
COLLAB

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About

Product Designer with experience designing onboarding flows, complex data interfaces, and interactive systems across analytics products, consumer applications, and games. Trained in Human-Computer Interaction, AI, and front-end development, with a focus on turning complex functionality into clear user flows, intuitive interfaces, and engaging feedback systems.

Comfortable working from early concept through prototyping, engineering collaboration, and iteration — with a game-design background that adds depth in progression, engagement, and behavioral design.

Timeline

MOYA Analytics

UI/UX Designer

Singapore

  • Designed 20-25 screens across the core onboarding flow, plus a separate 20-25 step interactive tutorial (walkthrough screens, tooltips, starter guides, help articles), turning complex product functionality into an intuitive first-use experience.
  • Collaborated closely with engineers through iterative design reviews to ship polished UI and consistent interactions; tested end-to-end user journeys to identify and resolve UX/UI defects before release.

A*STAR

Product Design Intern

Singapore

  • Designed and iterated core systems for a research-driven prototype, translating research findings into implementation-ready mechanics and specifications; conducted pre-release testing and documented technical updates.

Qloud Games

Game Design Intern

Remote

  • Designed interactive building-block objects (e.g., stop doors, switches) supporting open-world, player-driven construction in Loftia, a cozy solarpunk MMO life sim that reached $1.27M and 16,000+ backers on Kickstarter.

Decentralised Gaming Ventures

Game Design Intern

Singapore

  • Designed the in-game economy framework and redesigned core UI/UX flows (DGPals Plaza, DGPals Legends) for a Web3 gaming ecosystem with an active player base of up to 50,000, restructuring information hierarchy to reduce cognitive load.

Gamelogic Pte Ltd

Game Design Intern

Singapore

  • Designed core gameplay systems (fish movement patterns, boss encounters, and stage transitions) for "Fishing with Friends" (Unity, 1M+ downloads), refined through 5–10 playtesting sessions and roughly 50 resolved bugs.

Codomo Pte Ltd

Product Design Intern

Singapore

  • Designed UI/UX for the product website, supporting over 50,000 users.
  • Designed critical game components and narrative content for "Potato Pirates 3: Battlechips," plus the Kickstarter campaign page and stretch-goal structure, which surpassed its funding goal by over 700%.

Projects