Zachary Low

ClassProduct Designer / Game Designer

UI/UX, Interactive systems

LVL 2638%

225 days until next birthday

Turning messy problems into clear flows people can finish.

Trained in Human-Computer Interaction, AI, and front-end development, with a game-design background that adds depth in progression, engagement, and behavioral design.

Survive my First Job!

Day – survived0%

0/1 checkpoints

  • In progress: Defeat the Probation Boss
Loading...

Projects

Loftia

Cozy Solarpunk MMO

View project
Role
Game Design
Built with
Unreal Engine 5
Year
2024

All projects

Timeline

First Fun

Game Designer

Singapore

    MOYA Analytics

    UI/UX Designer

    Singapore

    • Designed 25+ screens across the core onboarding flow, plus a separate 25+ step interactive tutorial (walkthrough screens, tooltips, starter guides, help articles), turning complex product functionality into an intuitive first-use experience.
    • Designed and iterated over key workflows and screens to improve usability, clarity, and task completion across the platform.
    • Collaborated closely with engineers through iterative design reviews to ship polished UI and consistent interactions; tested end-to-end user journeys to identify and resolve UX/UI defects before release.

    A*STAR

    Product Design Intern

    Singapore

    • Designed and iterated core systems for a research-driven prototype, translating research findings into implementation-ready mechanics and specifications; conducted pre-release testing and documented technical updates.

    Qloud Games

    Game Design Intern

    Remote

    • Designed interactive building-block objects (e.g., stop doors, switches) supporting open-world, player-driven construction in Loftia, a cozy solarpunk MMO life sim that reached $1.27M and 16,000+ backers on Kickstarter.

    Decentralised Gaming Ventures

    Game Design Intern

    Singapore

    • Designed the in-game economy framework and redesigned core UI/UX flows (DGPals Plaza, DGPals Legends) for a Web3 gaming ecosystem with an active player base of up to 50,000, restructuring information hierarchy to reduce cognitive load.

    Gamelogic Pte Ltd

    Game Design Intern

    Singapore

    • Designed core gameplay systems (fish movement patterns, boss encounters, and stage transitions) for "Fishing with Friends" (Unity, 1M+ downloads), refined through 5–10 playtesting sessions and roughly 50 resolved bugs.

    Codomo Pte Ltd

    Product Design Intern

    Singapore

    • Designed UI/UX for the product website, supporting over 50,000 users.
    • Designed critical game components and narrative content for "Potato Pirates 3: Battlechips," plus the Kickstarter campaign page and stretch-goal structure, which surpassed its funding goal by over 700%.